π²Metabolism
β‘ Getting Started
The script is pre-configured in config.lua.
To customize, remove lines 14β28 and adjust with your own system as needed.
π¦ Client Side
π¬ Events
Add Calories to Metabolism:
-- Client TriggerEvent("bt_metabolism:addToMetabolism", 100) -- Server TriggerClientEvent("bt_metabolism:addToMetabolism", source, 100)Remove Calories from Metabolism:
-- Client TriggerEvent("bt_metabolism:removeToMetabolism", 150) -- Server TriggerClientEvent("bt_metabolism:removeToMetabolism", source, 150)Set Metabolism Directly:
-- Client TriggerEvent("bt_metabolism:setMetabolism", 2100.0) -- Server TriggerClientEvent("bt_metabolism:setMetabolism", source, 2100.0)
π Client Exports
Get current metabolism:
Add/Remove/Set metabolism:
βοΈ Configuration Example (config.lua)
config.lua)π Notes
Visual weight changes: Player appearance adjusts at each threshold (skinny, normal, fat, etc).
Penalties: Stamina drops if too fat, health drops if too skinny (if enabled).
Fully dynamic: Calories change over time, with activity, and through events/items.
Multilingual: Customize warning messages and thresholds in your config.
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