π²Metabolism
β‘ Getting Started
The script is pre-configured in config.lua
.
To customize, remove lines 14β28 and adjust with your own system as needed.
π¦ Client Side
π¬ Events
Add Calories to Metabolism:
-- Client TriggerEvent("bt_metabolism:addToMetabolism", 100) -- Server TriggerClientEvent("bt_metabolism:addToMetabolism", source, 100)
Remove Calories from Metabolism:
-- Client TriggerEvent("bt_metabolism:removeToMetabolism", 150) -- Server TriggerClientEvent("bt_metabolism:removeToMetabolism", source, 150)
Set Metabolism Directly:
-- Client TriggerEvent("bt_metabolism:setMetabolism", 2100.0) -- Server TriggerClientEvent("bt_metabolism:setMetabolism", source, 2100.0)
π Client Exports
Get current metabolism:
exports.bt_metabolism:getMetabolism() -- returns current Calories (e.g. 1450.0)
Add/Remove/Set metabolism:
exports.bt_metabolism:addToMetabolism(100) exports.bt_metabolism:removeToMetabolism(150) exports.bt_metabolism:setMetabolism(2100.0)
βοΈ Configuration Example (config.lua
)
config.lua
)Config = {
DEFAULT_METABOLISM = 1500, -- Starting Calories at character creation
MAX_METABOLISM = 3000, -- Max metabolism before losing endurance
MIN_METABOLISM = 100, -- Min metabolism before losing health
-- Weight thresholds (visual body changes)
WEIGHT_ONE = 800, -- Skinny
WEIGHT_TWO = 1200, -- Skinny > normal
WEIGHT_THREE = 1700, -- Normal > fat
WEIGHT_FOUR = 1800, -- Fat > big
WEIGHT_FIVE = 2000, -- Big
ALLOW_PENALITY = true, -- Penalties for underweight/overweight (health/stamina)
-- Calorie burning rates
BASE_BURN_METABOLISM = 0.01, -- At rest
ON_HORSE_METABOLISM = 0.015, -- On horseback
MOVE_BURN_METABOLISM = 0.02, -- Walking
RUN_BURN_METABOLISM = 0.04, -- Running/swimming
REFRESH_METABOLISM = 1, -- Burn interval (seconds)
REFRESH_SAVE_TIME = 60, -- How often metabolism is saved (seconds)
HUNGRY_MSG = "La faim vous brΓ»le l'estomac...", -- Message at minimum metabolism
}
π Notes
Visual weight changes: Player appearance adjusts at each threshold (skinny, normal, fat, etc).
Penalties: Stamina drops if too fat, health drops if too skinny (if enabled).
Fully dynamic: Calories change over time, with activity, and through events/items.
Multilingual: Customize warning messages and thresholds in your config.
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