πFeeding Horse + Syringe
π¦ Client Side
Enable or disable the command and events in the config.
Edit command/event names as you wish.
Trigger feeding via event:
TriggerEvent("Botiv:giveFoodToHorse", [ID])
-- or
TriggerEvent("Botiv:giveFoodToHorse", [ITEM])
Trigger feeding via command:
/feedhorse [ID] -- Feed with item by numeric ID
/feedhorse [ITEM] -- Feed with item name
π§ Server Side
You can use ready-to-go lines from config_server.lua
for VORP/REDEM.
Or, integrate like this:
VORP Example
local vorpInventory = exports.vorp_inventory:vorp_inventoryApi()
vorpInventory.RegisterUsableItem("syringe", function(data)
TriggerClientEvent("Botiv:giveFoodToHorse", data.source, "syringe")
end)
RegisterServerEvent("botiv-FeedHorse:itemUsed")
AddEventHandler("botiv-FeedHorse:itemUsed", function(item, used)
if used then
vorpInventory.subItem(source, item, 1)
end
end)
RedEM Example
RegisterServerEvent("RegisterUsableItem:syringe")
AddEventHandler("RegisterUsableItem:syringe", function(source)
TriggerClientEvent("Botiv:giveFoodToHorse", source, "syringe")
end)
local data = {}
TriggerEvent("redemrp_inventory:getData",function(call)
data = call
end)
RegisterServerEvent("botiv-FeedHorse:itemUsed")
AddEventHandler("botiv-FeedHorse:itemUsed", function(item, used)
if used then
local ItemData = data.getItem(source, item)
ItemData.RemoveItem(1)
end
end)
βοΈ Configuration Example (config.lua
)
config.lua
)Config = {
enable_command = true,
botiv_feed_cmd = "feedhorse", -- Command name (/feedhorse)
enable_client_side = true, -- Enable client call function
bt_c_function = 'Botiv:giveFoodToHorse', -- Event name (editable)
need_ride_horse = "You must be on or near a horse to use this item.",
no_aliment = "This food does not exist",
item_used = "You gave %s to the horse.",
HorseFood = {
-- ... (many foods possible)
[42] = {
name = "Horse Poison",
object = "s_inv_bulrush01cx",
Heal = -200, Stamina = -200,
healOverpower = 0, staminaOverpower = 0,
timeEffect = 30,
item = "horsepoison"
},
}
}
timeEffect
: Duration of effect (progressive)Heal
/Stamina
: Positive or negative values allowedhealOverpower
/staminaOverpower
: Overpower when horse stats are maxedobject
: For syringe animation, use"p_cs_syringe01x"
Item objects: see Mooshe RDR2 Models
π Notes
You can freely modify command/event names to fit your server.
Feeding logic supports both item names and numeric IDs.
System handles progressive healing/stamina and can apply negative effects (poison).
Add or remove foods in the
HorseFood
table.
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