-- Client Side
TriggerServerEvent('BTFire:createFire', fireType, impactCoords, radius, timeOutInSeconds)
Config = {}
Config.DEBUG = false -- Debug mode (gives fire weapons/ammo, prints debug info)
Config.AllowInside = true -- Allow fire inside buildings
Config.fireTimeOut = 30 -- Fire is extinguished after this many seconds
Config.AllowOnPlayers = true -- Players can set fire to other players
-- Fire Mod
-- Note: More flames = fewer visible fires in the area (engine limitation).
Config.FireMod = 1 -- 1 = moderate fire, 2 = increased fire
-- Weapons List
Config.WeaponsList = {
{ weapon = "WEAPON_THROWN_MOLOTOV", minRadius = 4, maxRadius = 6 },
-- more weapons...
}
-- Ammos List
Config.AmmoList = {
{ ammo = "AMMO_PISTOL_EXPRESS_EXPLOSIVE", minRadius = 1, maxRadius = 2 },
-- more ammos...
}
-- Discord Logging
Config.DiscordWebhook = "" -- Discord webhook URL
Config.DiscordName = "BT_FIRE" -- Name shown in Discord messages