🔥Fire sync
⚠️ Technical Limitations
- This script works only with entities recognized as synchronized by RedM. 
- Due to RedM limitations, you cannot generate an unlimited number of fires in the same area. - If you go over the engine’s cap, you’ll only see a single flame on the burning entity. 
 
- For gameplay, the system still allows plenty of room for action and chaos. 
🟧 Server Side
You can generate a fire on the floor or on a wall/window using this server event:
-- Server Side
TriggerEvent('BTFire:createFire', fireType, impactCoords, radius, timeOutInSeconds)- fireType:- "wall"or- "floor"
- impactCoords:- vector3(x, y, z)
- radius: number (e.g.- 8)
- timeOutInSeconds: number (e.g.- 15)
🟦 Client Side
You can request fire generation from the client:
-- Client Side
TriggerServerEvent('BTFire:createFire', fireType, impactCoords, radius, timeOutInSeconds)⚙️ Configuration Example (config.lua)
config.lua)Config = {}
Config.DEBUG           = false   -- Debug mode (gives fire weapons/ammo, prints debug info)
Config.AllowInside     = true    -- Allow fire inside buildings
Config.fireTimeOut     = 30      -- Fire is extinguished after this many seconds
Config.AllowOnPlayers  = true    -- Players can set fire to other players
-- Fire Mod
-- Note: More flames = fewer visible fires in the area (engine limitation).
Config.FireMod         = 1       -- 1 = moderate fire, 2 = increased fire
-- Weapons List
Config.WeaponsList = {
    { weapon = "WEAPON_THROWN_MOLOTOV", minRadius = 4, maxRadius = 6 },
    -- more weapons...
}
-- Ammos List
Config.AmmoList = {
    { ammo = "AMMO_PISTOL_EXPRESS_EXPLOSIVE", minRadius = 1, maxRadius = 2 },
    -- more ammos...
}
-- Discord Logging
Config.DiscordWebhook   = "" -- Discord webhook URL
Config.DiscordName      = "BT_FIRE" -- Name shown in Discord messages📌 Notes
- 🔥 Fire can be triggered on walls/windows or on the ground with the correct - fireType.
- 🧑🚒 Fire is temporary and will extinguish automatically after the configured time, or if limited by the engine. 
- 🧨 Both throwable weapons and explosive ammo can be configured to generate fire when used. 
- 📢 All major notifications and fire events can be logged to Discord using the webhook system. 
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