💣Dynamite

Script developed for the server LGW⚡WL+18 FR-QC⚡SERIOUS RP✨FPS OPTIMIZED✨UNIQUE MAPPING-SCRIPT

⚡ First Start

  1. Make sure your core/inventory supports the item name set in Config.ItemName (default: kit_dynamite).

  2. For other frameworks, use the provided client/server events to trigger dynamite placement and fire.


🟦 Client Side

  • Place dynamite & fire (Other frameworks):

    TriggerEvent("BTFire:placeFire")
  • Manually trigger a fire at coordinates:

    TriggerEvent("BTFire:placeDynamiteAtCoords", vector3(3288.76, -1282.01, 50.76))

🟧 Server Side

  • Ask a specific player to place dynamite/fire:

    TriggerClientEvent("BTFire:placeFire", source)
  • Manually trigger fire for a player at specific coordinates:

    TriggerClientEvent("BTFire:placeDynamiteAtCoords", source, vector3(3288.76, -1282.01, 50.76))

⚙️ Configuration Highlights (config.lua)

  • General

    • Config.ItemName – Name of the inventory item required to place dynamite (VORP only).

    • Config.DEBUG – Enables debug mode for easy testing.

  • Prompts & Keys

    • Customizable prompt texts and keybinds for all main actions (placing, detonating, cancel, water/bucket, etc).

  • Fire Parameters

    • Config.AllowOutside, Config.FireMinOutside, Config.FireMaxOutside → Number and location of fire sources.

    • Config.EnableFireSmoke – Add visible flames and smoke.

    • Config.AllowExtinguish, Config.BucketRadius – Allow players to extinguish fire with water.

  • Dynamite Parameters

    • Config.WireLength – Length of detonator wire (min 10.0).

    • Config.ExplodeTime – Time in seconds before explosion (can be randomized).

    • Config.ShowCountDown, Config.CountDownStyle – Explosion countdown display options.

  • Discord

    • Webhook support for explosion logs/alerts.

  • Text Messages

    Config.Txt = {
        TooFar = "Warning, you are going too far, the wire might break.",
        TooFarGone = "The wire has broken"
    }

📦 Features

  • Players can place dynamite, run a detonator via wire, and create a fire that persists until extinguished or server reboot.

  • Fire is extinguishable with water if allowed in config.

  • Compatible with VORP, RedEM, RSGCore and other major frameworks (via notification helpers).

  • Multiple fire and smoke effects, adjustable for inside/outside buildings.


🟧/🟦 Events & Exports

  • Trigger fire from client:

    TriggerEvent("BTFire:placeFire")
    TriggerEvent("BTFire:placeDynamiteAtCoords", vector3(x, y, z))
  • Trigger fire from server:

    TriggerClientEvent("BTFire:placeFire", source)
    TriggerClientEvent("BTFire:placeDynamiteAtCoords", source, vector3(x, y, z))

📌 Notes

  • If you go too far from the detonator wire, it will break and the dynamite won’t explode (Config.Txt.TooFar, Config.Txt.TooFarGone).

  • Fire persists even after explosion until players put it out or the server is restarted.

  • All prompts, keybinds, and texts are fully customizable in config.lua.

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